- Drawing participation from 70 gaming enthusiasts nationwide, this immersive two-day event unfolded at the university campus, spearheaded by the renowned Dr. Lindsay Grace, a distinguished figure in game design
- Games are an accessible way to learn about social issues
NE EDUCATION BUREAU
AHMEDABAD, DEC 21
Anant National University remains committed to nurturing talent and driving initiatives that resonate beyond the confines of academia, embodying a vision where innovation and social impact converge to shape a better tomorrow.
To bring out the latent talents of students games play an important role. Games are an accessible way to learn about social issues. 70 students from Gujarat took part in ‘JAM PACKD,’ a thrilling 48-hour gamethon aimed at collaborative game development focused on social impact. With an aim to transform creativity into action, the event was hosted by Anant National University, India’s first DesignX University here on Dec 14-15.
Drawing participation from gaming enthusiasts nationwide, this immersive two-day event unfolded at the university campus, spearheaded by the renowned Dr. Lindsay Grace, a distinguished figure in game design.
Dr Lindsay Grace, a Knight Chair in Interactive Media and an Associate Professor at the University of Miami School of Communication, brings knowledge and experience to the event. He is also the Vice President of the Higher Education Video Game Alliance, a recognized author and the recipient of the Games for Change Vanguard Award in 2019. Dr Lindsay Grace, a global leader in the field, has dedicated his efforts to researching and practising game design for social impact.
The Social Impact Game JAM PACKD acts as a vibrant platform, uniting diverse communities through the creative realm of game development. Amidst the swiftly evolving technological landscape, games have transcended their conventional entertainment role to become potent instruments addressing critical societal issues. The gamethon aims to galvanize the community, inviting designers, programmers, and artists to collaborate in crafting innovative games. Participants received a thematic prompt at the event’s commencement and be challenged to develop a game within a 48-hour timeframe.
The best teams were rewarded with cash prizes and will be mentored by Dr Lindsay Grace, a Knight Chair in Interactive Media and an Associate Professor at the University of Miami School of Communication to reach their full potential.